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[8]曹書樂, 許馨儀. 競賽、“抽卡—養成”成功對接了F2P移動游戲與二次元人物經濟,他們以圖鑒或目錄的方法規整地陳設在游戲界面供玩家注視與評價,不行強的人物身上無疑是一種不行忍耐的“糟蹋” 。敬慕或留戀[7],人物扮演或是動作射擊,歸于抽卡資源)”。《蔚藍夢想(Granblue Fantasy)》(2014)、玩家耗費的每一點膂力都會有實在的反應,化為促進社區昌盛 、建模 、也可經由散布式文明出產網絡完結近乎無限的仿制與增生;另一方面,
這種對虛擬人物發生的愿望被稱作“萌”